
Stay safe and happy ❤️Ībout this project Welcome! I'm Sinitar. It's only a precautionary measure for modders. Please do not harass Bethesda or its representatives on forums or social networks. This doesn't affect Skyrim LE so you can consider modding it instead. exe file and to launch your game only via SKSE exe/mod manager, not Steam. Even if you not gonna buy AE (which has close to no sense for PC) - as it's an autoupdate disable Skyrim SE updates till 11 November in Steam settings (like shown here), make sure to back up your game. Mod authors will have to support "pre" and "post" AE version of the mods, which is tedious. From that moment, SKSE (SE) modding stage will be messed up for an unknown amount of time, due to need of SKSE update and most of SKSE mods rebuilt from scratch for AE. This practically means that as soon as Skyrim SE receives this autoupdate, most to all of your SKSE based mods will break. Other its "content" is a paid option, but game will still update itself. The AE in core itself is free (comes with 3 CC mods), so it'll be an autoupdate. Thousands of functions are changed or deleted. It's a separate game, like Skyrim LE and SE are. What does this mean to PC players who mod SE: Only players to consider it are PS4 players who have utterly limited modding capabilities thanks to Sony being Sony. It's the same Skyrim SE, just with some CC content inbuilt (Creation Club, Bethesda's own mostly paid mods, all of which have free, and often better, analogues). It's called (surprise) Skyrim Anniversary Edition.

But I'm downloading from the DefEd section on Nexus.👉👉 Important warning to everyone who mods Skyrim SE 👈👈īethesda did it again - they re-release same Skyrim at. Unless it's like you said before, the mods being for the Classic edition and don't work in the Definitive. But they don't work from there.Īnd it's not just that they aren't shown in the mod menu ingame, they don't work at all, the containers still look vanilla, have backgrounds and stuff. I guess if I was to extract them manually, I would do that the same way. Well Vortex in fact didn't create those folders on it's own, it COPIED them from the downloaded mods, it extracted the mods there into the Definitive Edition mods folder in the Documents. These don't work for me from the Mod folder in Divinity Original Sin 2 Definitive Edition in the Documents section.

The "pak" mods (all from Steam Workshop) are in the mod menu in the game, but nothing from Nexus. But it created folders called "Public" and "Shared" and "NativeMods" and whatnot and in game it doesn't even show up, that there should be some "No background in containers" mod and others. Sorry for misleading you there, I have the mod folder already in "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods", it's the same folder as those "pak" files are in, Vortex might be anything, but for once did it right.
